

CRASH’S BIG BANGĪs soon as the Naughty Dog duo arrived at Universal, they got right to work developing the Sonic’s Ass Game and hiring a team to help them develop the Sonic’s Ass Game. They were heading into uncharted territory, and there wasn’t a checkpoint crate to be found. With the perfect name already decided, Gavin and Rubin were ready to hit the ground running. They jokingly called the idea “Sonic’s Ass Game,” since players would be looking at the character’s backside the whole time. Nothing like it existed yet–even the biggest properties at the time (Mario, Sonic, Donkey Kong, etc.) were still operating in 2D. It was midway through the trip that inspiration took the proverbial wheel: the world needed a 3D platformer. And, unlike California’s settlers of yore, the two struck gold before they even arrived.

So Gavin and Rubin packed everything they owned into a Honda Accord (and also a truck following the Honda Accord, because Honda Accords are not very big) and headed west, brainstorming new game ideas along the way. This was a pretty big transition for the duo in more ways than one: for starters, they needed to move from Boston to Los Angeles (which, if you’re not familiar, are pretty far apart from each other). Naughty Dog published several more titles before ultimately linking up with the new video game division at Universal Studios, Universal Interactive, in 1994. Later, they changed the business’s name to something a little more catchy: Naughty Dog. Rubin was the artist, Gavin was the programmer, and together they created a classic: Math Jam, an educational game that they published in 1985. Andy Gavin and Jason Rubin had met as children and bonded over their love of video games and later turned their shared passion into a real-life business: JAM Software.

It all started with two 24-year-old dudes and a dream. Let’s take an informative trip together to the Wumpa Islands–but first, we need to make a stop in Los Angeles. With a new entry in the Crash Bandicoot series just debuting, you might want to brush up on the weird, wonderful backstory of Sony’s marsupial mascot. And Sony? Sony’s got a weird orange triangle in jean shorts, aka Crash Bandicoot.Ĭrash spun his way onto PlayStation in 1996–since then, his debut game, Crash Bandicoot, has become the eighth best-selling PlayStation game of all time, with over 6 million units sold. However, there are few characters that can also be considered mascots, representative of both their own games and the platform they live on. Characters of all kinds–grizzled war heroes, boomerang-slinging elves, whatever the Fall Guys are supposed to be, and more. Let’s say something obvious: there are a lot of video game characters out there. This article was originally published October 2, 2020.
